Wednesday, December 27, 2017

Options to trade justice for honor


Are you kidding me I ve been running around every town looking for that this whole day. Animation transition improvements to accommodate new mix ups. To make sure the progression is comfortable, we reduced the amount of levels at which could be looted Rare and Heroic gear. It will make the guessing game on Raider offense harder for the opponent. This fix will help Warden once again in group fight situations. You can decide to apply only the first two Bleed stacks in order to connect a throw after the second Stab, or you can apply the three Bleed stacks with no follow up option after the third Stab. Recovery after Knee can flow into attacks 100ms earlier. The gear stat Attack now only affects normal attacks and not Feats or Bleeds. The Season Pass grants you access to all of the upcoming For Honor expansions coming over the next year, exclusive content and customization options.


Choosing too low values could potentially result in less accuracy when selecting a guard direction. Lower rarity gear now has higher modifiers than before. Target no longer regenerates stamina while being carried by the Raider. All of these changes should reinforce the decision making around Stampede Charge based on situational awareness: with a wall nearby, Stampede into Wall will cause more damage on the target, if not, you can still get a big stamina drain out of it. Raider Fury and Zone Attack startups can be cancelled into Stunning Tap. Developer comments: Dead zone of the right stick guard mode switch is now configurable. To note, this does not apply when gear stats are disabled. Fixed an issue causing the guaranteed Swift Justice Finisher to trigger without a hit on the previous attack. Updated Moveset page after removing Headbutt option from Full Block Stance. Update will be deployed on May 16 around 8AM EST on all platforms.


Developer comments: While gauges are excellent at showing relative strengths and weaknesses of the gear, it was hard to decipher the impact they would have on the gameplay. We had one remaining issue allowing players to Sprint, pull back slowly on the left stick to return to center position, causing characters to maintain Sprint state while not actually moving. Developer comments: Players were hard pressed to even notice the effect of their penalties at anything but the highest gear levels. For instance, Stampede Charge now drains enemy stamina while the Raider is running. Shoulder Bash startup in our latest title update. Fixed animation glitch when attacking an enemy on the ground after The Long Arm. Season PassGet the For Honor Season Pass now! It can be changed in the Options. Updated the use of the Successful Icon on moves that must hit.


Stunning Tap can chain on Miss Recovery. Developer comments: The ability to cancel out of Guard Break or Light attacks with another attack, also known as soft feints is something the community identified pretty quickly. You can now see the exact numeric values of all stat bonuses. Developer comments: To accommodate the addition of the new gear, we tweaked the way the gear is looted. So we are improving his different throws. Developer comments: To support all our balancing changes, we removed, merged and moved stats to better focus on interesting and varied builds, with more meaningful choices. Players no longer fall off ladder by releasing the slide down button when hitting someone. Stabs in order to introduce a more interesting trade off mechanism. Boosts in Skirmish and Elimination.


Stunning Tap can chain into Raider Fury. New type of stats offering only small and balanced bonuses even at high levels. Target starts regenerating stamina after the throw is over, not before. Fallen team mates can only be revived once per round. The new gear is available in all previous and in new visuals and new stats. Updated Moveset page after adding Stun to Light Riposte and Uninterruptible Stance to Make Way.


Issue was introduced with Patch v1. We hope to offer a smoother curve while keeping higher level gear a long term goal for high level players. Bleed damage the three Stabs can apply for balancing reasons. Tweaks to crafting costs and addition of the Epic rarity to crafting. Light and Heavy openers. Developer comments: Our data showed players had a hard time to level up new heroes and would not craft early gear as much while having an excess of crafting material at higher levels. Developer comments: Players advising each other on gear strategies always said the same thing: Save your steel for Heroic gear. Developer comments: Our analytics showed that players took longer than expected to level up their reputation levels. Out of Guard mode.


So we have introduced new types of stat bundles that take a more balanced approach. The default value is 10, decreasing it will make the guard switch more sensitive. To improve this, we changed the cost of steel and crafting material as well as salvage value for gear. UI change to represent gear stats. Guardbreak and Attacks can no longer be cancelled by switching guard and attack very quickly. Light opener and Poke the Nest.


All Heavy attack startups can be cancelled into Stunning Tap. Developer comments: Some attack timings were inconsistent across Guard and Out of Guard modes. The personal contribution in round is now updated after assigning war assets. Developer comments: Having gear affect feats and bleed was both hard to understand and very powerful at higher levels. Stat penalties have been increased significantly. Something that takes a long time. To actually allow players to make meaningful choices and know the effect of their gear, we changed it to numbers. Melee attacks no longer drain stamina on a target with Revenge active. Resolved an issue causing characters to stay stuck in Beacon placement mode.


For additional patch notes, visit www. As you attacked your target in Guard mode and released Guard very quickly at the beginning of the attack, a bug caused the attack to lose target, making it unparryable for the opponent. Instead of one strong bonus, one medium bonus and one penalty they have three very moderate bonuses. Developer comments: We observed difficulties for certain players to play with new heroes without gear with the new gear values. So by making the curve steeper at the low end and flatter at the top, we hope that players will see it as valuable to buy and craft gear of all rarities. Raider is a good grabber but his Guard Break throw game was a bit lacking in 1v1 situations. Unlocking during an attack will no longer make it unparryable. To help this, default gear now has stats.


Stampede Charge stronger is to add damage to the Knee after Stampede into Wall. Added an icon override option for controllers in the user interface options. With higher starting values, gear of all levels now feels more satisfying. Modifiers increase faster per level at lower rarities than at higher ones. Pushing an enemy with Shove and then activating Revenge no longer unbalances the enemy. Sony Computer Entertainment Inc. Shoulder Bash now allows you to switch targets during the charge again. Fury, and Zone Attack into Stunning Tap. Developer comments: To allow to choice gear at a glance and evaluate gear quality, we added arrows right of the gear stat values when comparing gear.


Out of Guard mode attacks are setup the same as their Guard mode counterpart. Out of Guard Mode attacks are now consistent with Guard Mode attacks. All characters are no longer able to maintain Sprint state while not actually moving. Added the option to customize stick dead zones. Developer comments: This is another big exploit that the community has identified quickly. My google fu skills seem to be lacking, I can find a vendor to exchange honor points for justice but I cannot seem to find one to exchange justice for honor. If anyone can point me in the right direction of where I can exchange justice for honor on the alliance side it would be appreciated. To get JP, you go to the Honor Vendor.


URL into the URL box. WA can do way more than math, but math is what I particularly turn to it as. These are my keywords that I can use to pick a particular search engine. Where Do I Go? Chrome beats me to it by listing off what it found in a dropdown menu. You can trade 375 of one currency for 250 of the other. If anyone has any short instructions for other browsers that they want to add, put them in the comments. Valor for Conquest Points, but never Conquest for Valor. So, I had my formula all set to go. For the Horde, go see Togar.


Honor to Justice, Wolfram! The URL is the formula. So divide the Honor you need by 250 and round up. Hint: The Armory has a shortcode now. For the Horde, go see Rogoc. PvP sets for my warlock. You will only get 250 Honor at a time.


When you want to convert, you go to the vendor of what you have to get what you want. In fact, both of my mogging sets are full PvP sets. So I have to resort to the Justice Point grind and convert later. But look up at the address bar. Honor for Justice and Justice for Honor. To get HP, you go to the Justice Vendor. You can do this with just about any search engine. You want to round up because rounding down will net you less than your desired amount.


The answer I want is J, the Justice Points I need to convert to get all the Honor I want. So take the number you got and multiply by 375. So we have our formula right there in the address bar. Justice Points conversion in the same difficulty as the LFR. This is a guy that was complaining just the other day how he had nothing to do with the capped Justice Points on his 6 level 90s. Grim Batol is next; and pssst, it beat Blackrock Caverns in cloth dropped, whaaat?


So, you might want to have another trick up your sleeve. Crusader is more valuable in my experience. And you can buy Cusader Orbs and Runed Orbs. People run Ulduar but who wants to raid ToC again? Hypnotic Dust but want the same profit. Frozen Orb is more than a crafting tool. Ok ok, hear me out on this one. BoA out some lowbies, get their professions maxed, and make some gold! JP so with 4k you can buy 2 sets and have 700 JP left over.


My brief setup guide is here, feel free to email or tweet any questions. Thanks for reading my little WoW blog! At 110 JP each you can buy 36 with a capped Justice bar. So, we have a benchmark now to look at actual ways of making gold. PVP gear for BGs. Skip dungeons and head into LFR at 90! Set these up in TradeSkillMaster to repost quickly and it should be a decent and very not difficult addition to your income. Also, no one cares about bracers. Some more info on other things you can do. If you ever have any questions, feel free to email me below.


JP each, so with 4000 Justice you could buy 15 of them. Gold, mad man that he is, is currently taking this to heart and is on a quest to level 11 new toons on his connected realm. These drop whenever you kill the final boss of a Lich King heroic dungeon, which no one does anymore, and are also used in transmog crafts. Horde from Magistrix Lambriesse. TradeSkillMaster addon and the UndermineJournal GE Addon. IRL: I studied Financial Economics at Columbia University, live in TX, and am an avid dog lover.


Thanks for visiting WTBGold. Saronite is a great way for players to profit from JP vendors. If you pay attention to the eternal market you can just shift from one type to another since your orbs to eternals are more flexible. The Long Strangle: What Options Traders and WoW Pl. If you wait 2 hours, you can vendor each of them back for 16 gold each. This means that there is huge volatility and that there are going to be lots of days where the PS market is absolutely flooded. You can find me on Twitter Here, and on YouTube Here.


Honor Junkies to think I forgot about you! Well nowadays, those boots are part of some pretty awesome transmog sets and are purchasable with Justice instead. You can check out his progress on his Twitch stream here. TUJ prices are all over the place on these but I generally post mine up for 40 gold and sell em without too much of a hassle. Valor point exchange or at least if there is one where is the NPC? The Tier helms and shoulders have only one method of aquisiton that being the raid bosses themselves.


ZG runs, which is a much higher time investment. Justice to Honour points please? It is not possible to convert Conquest Points into Valor Points. Both of the HP locations have the war mount vendor outside of them. Valor and one for Say, 500 Honor to buy a 500 Honor Boa honor item u can use on another character. Got a lot of amazed and bewildered people in ZF and other mountable instances when they saw me on it. Likewise, you can do BGs to profit Honor Points, then change them into Justice.


Justice Points spent to purchase the BoA. You can Raid or do Random Heroics to profit Valor Points, and then change them into Conquest Points. There was a faboluous little glitch i only got to make minimal exploitation of not long ago that I was loving. Just to clarify, the BoA honor gear from WG is now sold in capital cities by the rest of the honor vendors, and is still obtainable. Honor points into Justice points And Justice points into Hobor Points. Conquest to Valor is that Conquest are so not difficult to get. Conquest Vendor, you can trade 375 Conquest Points for 250 Valor Points. You can NOT do Arenas to profit Conquest Points, then change them into Valor.


VP into JP, in all honesty. Warrior trainers and the HP vendor is at the gates as you head towards it. You can kill dungeon bosses to profit Justice Points, and then change them into Honor Points. Valor it would enable more casual players without a guild or neccessary achievement who understand and are familair with a raid fight to experience it in gear that would enable them to perform at a mugh higher potential output. Orgrimmar for Horde; JP vendor is on top of center building and the HP vendor is right across from it along the mountain wall. Ahh, you are wrong. Learn to use feint! Now, to answer your doubts. JUST out of range of blind justice.


SCUSE ME BLIND JUSTICE? Blind Justice against most heroes, but against those that end up to far from a parry to follow up with a GB, it is a good alternative. Lawbringer does NOT need a buff. You know you can parry and make the unblockable, feint it and grab them then side heavy, or something else. Once people learn they can just stand there after you shove them and react safely to every one of your options you have very few tools left. That is IF and ONLY if you PARRY A LIGHT ATTACK! Shove basically does nothing except the minor stam drain but he is so slow everyone can back off to regen their stam if it gets low anyway.


No ability to counter anyone? ING FLY THAT IS ALSO A STAND USER WITH A POLEAXE YOU CAN DO KINDA GOOD DAMAGE. And yes, parrying a light attack from a nobushi guarantees an UNBLOCKABLE, UNPARRIABLE AND UNDODGEABLE BLIND JUSTICE. EATS the enemies stamina. Lawbringer is far from being trash and useless. All his abilities eats Stamina, also you have 3 unblockables. Lawbringer from time to time. Pro tip: use feints to bait light attacks, parry them and go for Blind Justice.


He has multiple built in stamina drains and if used right you can basically insure people are almost always exhausted, which basically means they can like never even try to attack you. He has a tie for the slowest guard speed. You might not want to believe me because of your blind arrogance, but you can try it yourself with a friend in custom. Lawbringer than my main. Hope this gives you more insight about the usefullness of Blind Justice and the risk it brings when using it. Trade movement speed for better defense. They go wherever they are needed, and they come prepared. Death, according to your wish.


Boosts Damage and Health. The plate armor of the Lawbringer bares many similarities to 16th century Spanish plate armor. All Attacks are Uninterruptible. Throw a flash grenade that blinds enemies for a few seconds. The Lawbringer combines the features of a Heavy and a Vanguard Hero. Their default helmet bears resemblance to a close helm with a large visor.


There are emblems embroidered on the front and back and a medallion hanging from a chain can be seen in the front. Their armor has no equal, its construction a secret of their order. The poleaxe is one of the most versatile weapons ever made. Capture and upgrade control zones faster. Recover some of your health. The Lawbringers are justice in Ashfeld. Where order has broken down, where cruelty and lawlessness rule, Lawbringers are justice. Top Heavy Attacks Stun opponents.


Regenerates your health when out of combat. Latin: Ad mortem, inimicus! And they carry the most versatile weapon ever invented: the poleaxe. Call a catapult strike over an area. Mors, prout te velle! The Lawbringer, when on top stance in guard mode, has the pommel facing toward the opponent.


Your Shove Attack initiates Chains. Pray that you do not need them. Their armor is without equal, their signature weapon a grim reminder of the ultimate punishment for lawlessness. Throw an explosive projectile dealing damage over an area. Lawbringers are a playable hero class in For Honor. Lawbringers wear full body plate armor with mail underneath. Parry and Throws knock enemies down.


The axe has a sharp end for slicing and a blunt end for bashing and the spike on top that makes it perfect for thrusting attack. They enforce the laws and dispense punishment and retribution without mercy. Killing a soldier grants you health and stamina. And when they arrive, pray that you have done no wrong. But I usually just ignore them. Hyper armor on heavies.


Speaking of which, what do you think of remapping zone to activate by holding feint before pressing light? It lets you have multiple options depending on who and when you are facing someone. What i think should be added to all characters is 5 damage to the ones i listed above, shove, and longarm. Heavy attacks that can always be blocked or parried essentially meaning in higher skill you can never get a hit in. No health regen off grab. People would just constantly swap stances and light punch them to death. Hyper armor on heavy attack startup. Any feedback or further suggestions would be welcome. GB if blocked for every class except Lawbringer because he cannot wait long enough to GB after blocking before the warden recovers essentially meaning Lawbringer MUST parry this extremely fast move to punish it. LB needs a free light attack after a shove.


If this is implemented, it will have no effect on the speed of the second heavy so it still will be not difficult to parry or block. Feint the Blind Justice off parrying. If you get hit by long arm you should get punished big time in my opinion. Raider has the same issue too. Might as well add it to the suggestions. Right but Lawbringer can shove off a block. Yeah its kinda annoying. Otherwise if it was all heavies Lawbringer would be able to get the unblockable heavy off without being shoved. If by hyper armor you mean uninterruptible i fully agree.


Warlord already gets this, so why the hell not for LBs? Shoulder Charge, then I heavily disagree with this change. Very true, and should be done. To me, shove spamming especially after successful hits against them can get almost as ridiculous warlord headbutt spam. Lawbringer is supposed to be good at. That right there is why you go the impale riposte instead of the overhead. Making it a kind of sacrifice guaranteed damage for more potential damage kind of thing.


Deicidius in the comment threads already. However i do support the changes listed for the most part because it wont break 4v4s anymore than say a shugoki already has. Yes, that is the idea. How would that even help him? His startup window that he can be GB out of is extremely large. READ THE SHOVE SECTION. Lights that follow heavies do not interrupt combos when blocked?


Unblockable attacks like shoulder bash, shield bash, headbutt do not wall stun and shouldnt as every needs to rely on a guard break throw to get it. LOVE almost all of these suggestions, however, DO NOT allow him to cancel shove into guardbreak, especially if shove allows a guaranteed light. Because 10 damage for free just for blocking is a little silly. This will push the meta into the wrong direction. This is an extremely good idea and much better than the holding it down idea. GB would come out for those directions. Glad to see others feel the same way. Most likely closing edit: It is unlikely that I will be able to review any further comments and edit this post as I must sleep before work, but I do think this has reached a point of extremely good changes that are balanced. You just do a normal zone attack off of parry, and not the 360 knockback attack that it does in the video. IF they can GB you.


Lawbringer is when people sidestep THROUGH my side chain heavies. Hopefully this will help things along. You basically want to make the game less consistent, and change the general rules to a case by case basis. The risk of it for only 15 damage is not worth it. Well i dont play like other LBs that constant ly look for a ledge to throw people off, only sometimes. All I need to do is default guard top and basically do whatever I want. The armor for his heavies is sorely needed. Ubi to fix it. As a LB main myself, I think is total BS how he can only land 1 light attack after landing an already not difficult to dodge longarm while valkyrie has a fast AF combo that sweeps you to the ground and guarantees her 2 attacks. Hyper armor on heavy attacks that follow a light attack. Change the system of his shoves so he can GB OR shove.


My goal is to learn them all. Light combo off that? Lawbringer against a Beserker, Orochi, or Valkyrie its not difficult pickings. The second better option that has come up that is much better is to have his shove only happen if you have the foward direction of movement and you GB. Heavy on nearly every parry. Thats a dangerous path friend. Is it supposed to just be a normal zone attack? Sounds good to me. In regards to after blocking or heavies, holding GB after them will start a set time shove exactly the same as the current one, but tapping it will once again GB. Myself, an orochi main, a shugoki main, a PK main, and another Lawbringer main, as well as contributions done across reddit, created a list of buffs to Lawbringer that would not break him in 4v4 modes, and would mainly only benefit him in 1v1 scenarios where he is extremely lacking. Swift Justice as that would be utterly broken and encourage too much of a turtle play style without any way to counter it. You may not be able to block effectively, but you can parry! Now this change I definitely disagree with.


CC move for in 4v4 situations. Long Arm to guarantee a Side Heavy. Are they supposed to be off of shove? Fix Make Way after parry? Because the wall stun is enough for a heavy attack and you can link to Shove from a heavy attack, you can endlessly loop an opponent against a wall using the two. Light Riposte for long attack range characters. Either that, or make the light unconfirmed, but that sounds like way more programming than necessary.


The hyper armour is a must to make Law viable. Could not tech any GB that followed. It irks me that he is so slow. Of course, top heavy attacks are harder land than side heavy attacks, but that should help keep it from being too powerful. He gets a free shove after every block. Guard Break if you miss, but still punishable with dodging and fast Light Attacks or dash Attacks. This will really make his heavies be perceived by his opponents the way they were meant to be, dangerous and debilitating if they land, especially the top heavy. Remove the stun from Blind Justice. However, I would LOVE to see uninterruptible combos for the LB especially ones that swing a little faster than their current attack speed.


These might seem useful, but these are only temporary solutions. But they despise indicator bugs and vortexing just as much as everyone else. Rep 3 LB main, looks. These changes seem well thought out and even keel with the other strong classes and the LB archetype. Top heavy is 50 damage and difficult to combo out of against a competent opponent. People good reaction times will really thrive by being able to actually parry lights and get that sweet sweet guaranteed blind justice off. Right now Lb is the Shog without any of the above benenfits.


Also, actually it isnt rewarding the parry, because it launch the enemy further than your weapon reach in the unblockable. WILL get a blind justice to hit. If my above understanding is correct, then I agree with this change. Try and clean up this point if you can. You are so right about these buff ideas. As long as you know which attacks are light or heavy his followups are fine. Both Long Arm and top heavy attacks eat up an incredible amount of stamina. CompetitiveForHonor using the top posts of all time! Same goes for Nobushi and maybe Valkyrie if my memory serves.


Just fought a LB that kept his guard at the bottom left all game to block all of my zones. Wardens counter GB it, and that one guy that played warden in the tournament up to the last few rounds even said he could do it and he only got GB when he fucked up the timing. This simultaneously allows him to land his light, as well as potentially parry a greedy dodger after his Shove. Which ties into your 4th point. Hitting with both would bring most characters close to exhaustion, if not exhaust them outright. There is nothing they can do about it if you parry a light and RIGHT AWAY go for the top heavy.


Either this or he needs a new mechanic after a block other than shoves. Just and idea I had. Please turn this zone input into its own suggestion thread. Its there to cheese out a 2v1. Make longarm stop low health regen. The Lawbringer wont even try to parry attacks, just stay there and block everything. They already to start chains?


For now it seems like anything that LB can do, another hero can do it more effectively and without the extreme mental drain. Mained LB at release, unfortunately had to move on for a while. This is the top priority. Iframe dodges are bullshit. OP because of how fast it is. It would open up way more opportunities with LB. Honestly i think normalizing stance change first will actually benefit him a lot. Remove Book, Chapter and Verse. You may want to merge that section into the one about feinting faster. Including the normal Swift Justice and Book chapter verse? Parry a light and there is a ledge behind them?


Someone go get a ubisoft dev to look at this some time. They are extremely slow. That said, he needs more than just that to not feel broken, but that should be priority number one. Your Unblockable Attacks are Uninterruptible. Mainshaming is also not allowed. You should check as you parry them so you know which to pick. Being able to cancel shove into guard break would make it into a pseudo vortex. We complain about the same issues but at slightly different levels of detail.


Attacking him is too risky, as its so not difficult to block most attacks when not trying to parry. Is it always a deflect? As a person who might main lawbringer I agree to your changes and that ubisoft should implement them as soon as possible. It will be better for the game overall. Did it ever do the 360 spin? Light slap after parry is only because you have to close the distance. Shove will wall stun. This is simply asking for equality in a few areas. Thanks for the reply!


Shove seems like it would be way too good if it wall stunned. Given the massive stamina cost, I think these being 30 confirmed damage seems fair. Lawbringer loses stamina on shoves into attacks more than the stamina damage he deals to someone. Shove seriously needs a buff. Exactly like PK light spam This penalty is especially detrimental to Lawbringer because parries are the one move that will get damage if the opponent knows how to parry or even block. Parrying and shoving with so little options get fustrating at higher levels because of the predicabilty as well as the conditioning of the LB player. To punish every character with a stun because you parried a heavy is a little too much.


CANCEL his shoves into GB, but he should be able to choose one or the other. This is actually a very good idea now that I think about it. That being said gear is a powerful tool, so his heavy attacks may need 1 or 2 points off to keep people from building max stamina cost reduction and griefing new players. PSA: Just a reminder that the parry timing is not affected by how fast you switch guard stance. Although having that most versatile weapon is a pretty big reason to main him anyway lol. Allow Blind Justice to be feinted. LB vortex which is already enough to make him viable if you want to make it like the Wardens which is kinda what it seems like.


This will just create the same from Warden has and people will just vortex spam. Never being able to parry for LB basically means you get no damage as your attacks are slow enough to be parried by basically anyone. If you are going to have a heavy land after the long arm of the law, it needs to be a side heavy since landing the top causes a stun, and this may be a little too much effectiveness for the move, even if it is hard to land. Agree to an extent. Long Arm puts them behind you, Shove pushes them forwards, and a GB keeps them in place until you throw or attack them. GB but by the time he can GB the person will have recovered enough to CGB. You already get the stun if you parry a light attack into Top Heavy. Also, given how most people seem to agree that Law is in a bad spot against characters like PK, making her more vulnerable to his massive side sweeps would make her have to be more careful. Something that is pretty not difficult parried, blocked or dodged, and can ONLY be relatively safely ATTEMPTED when you are at full stamina is a pretty high risk.


Sword Thrust could be done off a block, and you can begin to see why this change might be a bad one. The simple solution would be to simply buff the speed of his heavy attacks to the point where this is possible. Shove or Guard Break Selection. It would be much more fair if Shove activated by holding GB, and had a minor decrease to its ending lag to compensate for the slight delay of an unbuffered startup. In response to the 4v4 situation, perhaps make it so that after the person takes 1 hit they will instantly stand up and be able to block any further moves? Seeing my axe pass harmlessly through people makes me sad.


PK and reputation 1 orochi conquer and kensei but am trying to get LB to rep 1 right now and in 1v1 I do feel very useless compared to my other characters. Welcome to the For Honor subreddit! Again, massive stamina cost, so not brokenly great for griefing or 4v4 modes in general. No offense Ubisoft devs, but not cool. Light attack slap them. Side heavy off long arm, if not top heavy.


There has been 2 good suggestions on how to accomplish this. Im curious as to how that works. This tactic does not require a charging shove, and would be much easier to implement and I personally prefer this one now. Kara cancels basically mean the people with large guard direction change penalties are at a MASSIVE disadvantage to fighting it. OP on the heavy attacks. This is fucking retarded. Stop people from being able to GB him out of his heavy startup frames, or at least close the window more. Thanks for the salt check, i came up against one too many pk spammers and vortex wardens on xbone this morning. If you watch the advanced video, the attack looks nothing like it does in game.


The great thing is, nothing here will break him in 4v4 modes. This is so retarded. It is basically Swift Justice with a light at the start now and no second heavy attack. GB when my back is up against a wall without the risk of being severely punished. Lawbringer when I started out, but now that I face better opponents I get my shit kicked in so much more often. Shove is how you initiate deeper into your chains. CC and should stay there IMO. And removing the ability to cancel lights into zones?


The canceling of lights into zones is absolutely insanely powerful and should be removed though. Sadly, in his current state, he is barely tolerable at max gear score just to not be punished by his own ability costs. GB button to shove or just tap once to GB, not allow him to cancel it. About half an hour ago I fought a pk who used my own combo string against me. In my opinion, the problem with Lawbringer is how hard the strong meta is to deal with. But again, I guess that would break those matchups. Indicator cancels are so broken. Admittedly, it took me reading through this point several times before I fully understood what this point was suggesting.


They are basically as slow as some classes side heavy attacks. Holding GB to shove would be a good idea. Legion_Profligate This is where I would have my buffs. Your Shove and Shove Mix Up Attacks initiate Chains. Glad you liked the Shove suggestion! Perhaps give him hyper armor on a heavy only if it follows a light attack?


Feint the AD MORTEM off parrying. It would make the class even more fun to play and cement my decision to main him. This is insanely OP for everyone. Witchunting and sharing personally identifiable informations such as full names, nicknames and phone numbers is strictly prohibited and will lead to a permanent ban. Just my opinion though. Shove after a Heavy or Block is nearly impossible to avoid.


IF I GOT ONE. Think about it: Shove to push into a wall, followed by a heavy attack, followed by a Shove into a wall, followed by a heavy attack, followed by. Parry someone that falls too far away from you to GB? Parried and you can fit a side Heavy Attack in after The Long Arm. It basically cripples him into never attempting a parry otherwise being GB. It will only benefit him in 1v1 duel modes. Regens more than half its stamina cost during duration, guarantees a lt, AND it does dmg. The only time it can be like that is when someone else is attacking you as you are getting up, making you flinch. Like the slow guys should be 8, mid should be 11, and fast 13. Warden, Conqueror, Warlord and Peacekeeper. He just needs more stuff in his toolkit. More of like maybe half or slightly half of these changes first, see where he sits, then consider implementing the rest if needed.


Swift Finisher any time after a heavy attack. Whicj is what i think allows me to not freak out when im not in a situation where there are no ledges. To sum it up Ubisoft needs to make this game more skill based. No one would use them. Do not come near this person no matter what or you WILL die and there is nothing you can do about it. Light combo would only get hyper armor on the second heavy. Remove revenge shove knockdown all ALL characters. Check the New Posts page and use the search function before posting.


TL DR: Instead of just giving him abilities other classes already utilize, give him the ability to change stance from using his pommel to his spear. Eh, i guess i see why they make LB the way he was but they couldve made gim better without breaking how he is already. LB changes, but Im concerned in converting my main in FOTM, I like the unique feeling when I play LB. Vanguard and Heavy in the knight faction that get a guaranteed light after a bash attack, but the hybrid of the two classes does not. Especially his susceptibility to be guardbroken while performing a heavy is just mindboggling. Could be good for starting combos up after a parry to further increase his V E R S A T I L E nature. Heavy combo, you can block the second heavy, but then still be able to shove Lawbringer to interrupt the unblockable heavy. GB to shove instead of dash into shove. Lawbringer to CHOOSE between either of them, but not cancel it. For lb it should be even more true because long arm is so not difficult to dodge and punish. CompetitiveForHonor is nothing like that.


Fix Make Way after parry. Currently all shield classes the Conqueror recovers early enough to either parry or evade, which means you basically have no effective means to punish him. Valks already get this but their knockdown is way faster, cost less stamina, and allows for even an upper heavy. Orochis and PKs are so good because, even though a lot of people block it, parrying it is extremly hard. Competitive For Honor subreddit and gained a very large consensus of agreement that these are balanced buffs and would bring Lawbringer up to viable tiers, not but OP. However I definitely think if a lawbringer gets u against a wall or on the ground they should be able to do a FUCKTON more damage. Light slap after parry stuns? Heavy off long arm is very good.


Again, only after heavies. IMO dodging should never grand iframes, it should just move your hitbox, if you move the hitbox out of the way of the strike, kudos, take your punish, if not then eat damage. As a Lawbringer main myself, I was pleased to see so much effort put forth to make this list. Heavies though are very slow. Hold is better otherwise things get murky like the Zone attack indicator issue. Making ALL light attacks chainable on block would be over powered, but instead of speeding up or adding damage to the currently useless side light attacks, instead THOSE could be chained on block. Holding feint before pressing a light seems a bit strange of a move.


This combo is stopped almost all the time due to just blocking the light and not parrying it. Standardize guard change speed. LB to Rep 3 today as my second character primarily because of how cool he looks. That wont work vs the new LB either. Increase the speed of his feint. Why play that class when this class is just a better version of it. Also, I noticed that you included the light attack suggestion into your post. Normalise all guard switching speeds. If I get knocked down by a heavy I expect to lose at least two bars of health. The options after parries are a touchy subject.


Agreed; no complaints here. NEW IDEA THAT IS MUCH BETTER HAS BEEN FOUND, AND IT HAS BEEN CLEANED UP TO PROVIDE MORE CLARITY. The balance between risk and reward for this move is also very bad. These suggestions are surprisingly good. Plenty of people will moan when their main loses a free damage attack, but its an exploit that never should have made it into the game. GB law no matter what he does is not okay.


Ah, and review stamina costs of everything. This penalty is especially detrimental to Lawbringer because parries are the one move that will get damage if the opponent knows how to parry or even block. The whole point of that move imo is to be a dickhead in team fights. This could be used to follow up damage by changing stance after a setup or something. This one may be stretching his combo ability however. LB but the block speed is so frustrating for me after being higher rank with faster heros. NEFR: In my opinion all heroes should be able to be GBed after a parry to punish them. SJ after every block. How much stamina does a lawbringer have?


The combos I listed are from neutral and do not require a shove outside of what is part of the combos. If you made the first hit after a shove faster and tighten up how far the enemy is from you then you have a reason to shove aside from ledges. Standardize guard change speed including penalties. Shove into the wall stun should not be given, as you could Shove Mix Up someone to death. To balance warden and warlord, just make their light followups do 5 less damage. That shove cancel into Guard break would be super nice. If you hesitate to do it then they can recover for it, but not if you do it right away. That would allow the same leniency that kara cancels were intended to provide without causing the fundemental indicator mismatch. Edit: Had to fix my meaning.


This, while on the tright track, is a backwards solution. GB is long arm. OP with the changes. Revenge mode parry should still knockdown enemies because that requires skill encouraging players to parry more so they can punish in 1v2 situations. Maybe we can let him cancel out of the shove with a dash? Do not make shove cancel into GB. They have much the same opinions as this subreddit, but with less memeing and a mildly higher average skill level. Skilled players that somewhat understand LB can beat him consistently. Stop people from being able to GB him out of his heavy startup frames.


As a Warlord rep 15 main when I see a Lawbringer I just laugh and go kill him because that hero is so underbalanced. You can also dash forward, look for a dodge and Guard Break them for free. If he gets a guaranteed free hit off of simply blocking an incoming attack then how exactly would you attack him? Most people who ask for a buff go way too over powered with their ideas. Not only would it make playing against LB extremely frustrating, but the whole duel would be insanely boring as the best tactic for LB would be to just wait for the opponent to attack, block and then shove. Have you looked at him?


You get either a high damage epic swing, or an instant kill if there is a ledge behind them. SJ after The Long Arm if timed correctly. This can be punished the same way as The Long Arm as long as the enemy is looking for the Shove wind up animation and not dodging preemptively. Some Lawbringer players are unaware that every parry follow up will connect if you parry a light attack, but can be dealt with if you parry a heavy attack. The Cultural and Political Intersection of Fair Trade and Justice is an ethnographic study of the effects of Fair Trade on indigenous women, as reported by the women themselves, and seeks to develop a deeper understanding of Fair Trade, globalization, culture, and policy in building justice. At 1080p, a GTX 1060 will push 79 fps on average, which is a pretty respectable result considering the level of detail.


For Honor performs well on the whole. Also included is a VRAM usage meter, which appears to be standard practice in Ubisoft PC games. How does For Honor run in 4K? As with most modern games you will need to restart your session or mission if you make changes to the texture quality. For example, after a couple more tests on the GTX 1060, we saw a continual average of around 79 fps, but saw the minimum frame rate settle in the high 50s. The shadows cast by the chain hanging on the far wall is gone, as is the shading over the shrub below the round corner section. At its most basic graphical settings, For Honor loses much of what makes it a great looking game. To see how For Honor performs on various hardware setups, we have tested the game on four graphics cards; two from Nvidia, and two from AMD.


Thankfully the same advice applies to the R9 380 as to the other cards; simply turn off dynamic reflections. This scene still looks excellent at high settings, but there are some discreet details that are sacrificed. Even if your PC is not identical to our test set ups, you should still be able to estimate the performance levels you can expect from your own machine. For Honor runs on your system, the better it performs. Again, the noticeable changes are in the shadows. In the graph below you can see how all four cards perform.


The block work has angular, jagged edges rather that smoothed, eroded lines. The more benchmark tests we performed, the closer the figures eventually became. For Honor, despite a few dips, runs pretty well at 1080p. GTX 1060, but in For Honor 21 fps can be a distinct disadvantage. For such a small profit, it seems senseless choosing medium over high. There are numerous types of materials and surfaces, from cloth tabards and metal helmets to wooden staircases and flagstone floors. The graph shows that all cards have strong performance on average, but can dip into fairly low figures. For a breakdown of how to run For Honor at 60 fps, see our settings guide below.


Try the best multiplayer games on PC. For Honor to pass the PCGamesN tech trial, and only the most noble, learned game may pass our stringent criteria. But how does it fare at 4K? We test the game on all graphical settings using an i5 powered rig with 8GB of RAM, and try to hit 60 fps with four of the most popular graphics cards. In other menus you can freely play around with controls, how the game is displayed, and what elements make up the HUD. Overall, For Honor is sporting a very robust collection of settings. Ubisoft have kept the graphics options in For Honor slim and simple with just 12 options. At 3840 x 2160 on extreme settings, For Honor runs at an average of 40 fps, and at a minimum of 30 fps. Armour has tiny details like pitting, while the stones in the walls of the fortress are tessellated to look bumpy and uneven. Quality for textures, environmental detail, and shadows are adjustable through a series of various options.


GPUs in order to offer the most useful information. The very minimal change is evident in the benchmark results, which show an average frame rate of 115. Our tech reports are written to offer you the broadest picture possible, focusing on hardware similar to what the majority of players have installed in their machines. High settings sacrifice shadow and geometric detail for performance boost, and the return on investment is substantial. That could be the difference between dominating and defeat. All of these are lavishly recreated, and the highest level of detail really does these justice. An RX 470 just about scrapes by the golden standard, clocking in at an average of 66 fps.


Ubisoft have done a solid job with For Honor, then, forging it from worthy materials and engraving it with a few details that place it above other games from similar scale publishers. For our graphics analysis we compare screenshots taken on the four standard presets of ultra, high, medium, and low. Certainly not worth it if you have a GTX 1060, but for anyone with older hardware this demonstrates that playing For Honor is still well within grasp. Similarly, For Honor also has a benchmarking tool, another feature that ideally would be standard across the board. As you can see, For Honor is an exceptionally detailed game. The reduction in graphical punch does increase the frame rate to an average of 167 fps, so there is a solid return for the trade. Like to clash with friends and foes online? It does drop as far as 26 fps though, so that classic remedy of disabling dynamic reflections is certainly advisable here. For Honor gains real brownie points in its graphic menu options.


PC port is present and correct. Again, adjusting dynamic reflections will certainly help you out, but it shows that For Honor really does require some GPU grunt at 4K. R9 380 offering up a respectable 55 fps on average. Kaiserby continued to talk some sense into her sister, Angel. Mickie took his breath away and he knew without a doubt that she felt the same attraction towards him. The MC he infiltrates is felonious, cruel, and misogynistic. FBI agent Cruz Livingston hated this one the most. While Cruz is deciding on the best way to get inside information he meets Mickie, instead of getting closer to her sister he decides to do what he can to keep Mickie as far away from the club as he can.


Showed how hard the FBI characters work and. If you liked the first one in the series, consider reading this one. This is the 2nd book in the Justice series and we are allowed to follow Cruz who we met in the last book. Cruz goes under cover in an MC gang who are dealing drugs, they are evil, bad and violent. Will love save Cruz and Mickie? GiveMeBooks If you think this book is your typical MC novel you will be pleasantly surprised. Married for 40 years to an officer and raising a son who is a police officer makes this near and dear to my heart!


If you like MC Romance I have read a lot of MC books and they tend to not be so descriptive on what happens within the club or they dial it back some but this story revolved a lot around the violence. Mickie, his priority becomes crystal clear. At the same time you get pulled into it and find yourself with your fingers crossed that Cruz can keep Mickie safe and away from the compound and Ransom. Holly HOTNESS, I was fascinated as I watched his transformation back and force between his normal persona and how he was in his undercover alter ego. Navy Seals in her protecting series and was very sad that it was ending. If you like strong romantic suspense, you have found it in this book. Susan Stoker, in book 2 of this excellent series.


Angel I felt was heartless, cruel and selfish out only for herself and no care at all about how worried her sister was. With Angel leaving the restaurant livid, Micki felt devastated and helpless but when she slowly looked up at the handsome stranger talking to her, she was suddenly speechless and in complete awe. Raw, dark and edgy as well as violent story. Micki tried everything she could to make her understand how dangerous these people were with no luck on her side. Angel as he would have liked. This is not your usual Susan Stoker book. Lots of suspense as well as some cruelty and abuse against women, there is drug taking and the sexual content is explicit.


As time went on, Cruz found himself seeing Mickie on a personal level and the fear of his double life and secrecies haunted his dreams. This book is edgy, suspenseful and exciting. While undercover for months in this toxic setting, Cruz struggles to hold onto his own humanity and self respect. Never again will I doubt her I totally love this series involving law enforcement! Angel but after meeting Mickie in the restaurant soon after her sister left, Cruz knew he was in deep trouble. Cruz and Mickie experience. MC gangs would live like in real life, though id feel sorry for anyone that got caught up accidentally. He meets Mickie during this time and tries to keep his real self separate from his undercover self despite meeting Mickie because of his undercover work. Kindle Customer There is dark to this outing for sure but the persistence of love and romance is felt throughout.


When something terrible happened, the truth was finally revealed, and their love were truly tested, causing nothing but hurt feelings, betrayals, and emotional pain. Book The book was interesting. He also knew from that moment on, that he would protect her at all costs, before he let one member of that gang harm one hair on her head. It would make a good movie. He expects the job to be dangerous. As Miss Stoker brings the reader into a world of violence, it will surely raise the hairs on your neck. For Cruz Livingston, becoming an FBI agent is a lifelong dream, guarding the streets of San Antonio, a calling. You may be able to take an Alpha FBI agent and put him in an undercover operation in the most horrible circumstances possible but you know that his true nature and his fight for justice will eventually prevail.


The physical attraction is there from the start and, as the two get to know each other, their relationship gets more intense, more serious and definitely much more complicated. Note: this book contains some really bad men, doing insufferable things, including murder, sexual abuse, and drugs. This one is a must read for fans of the genre. He thought he saw the worst crimes in his career but being undercover in the Red Brothers, was the most evil of all. Some of this content is quite hard to read, the behaviour of Ransom and his men is hardcore and not pleasant in any way shape or form. This is book 2 in the Badge of Honor series, but is a stand alone novel. New York City and across the nation. Law School at the center of critical conversations, education, and sharing of expertise on the most vital issues and topics in criminal justice law and policy today. CLE opportunities to criminal justice practitioners.


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