Monday, January 1, 2018

Options to trade 2 items with friends


In your example, you could list your item, and then see if someone is selling what you want. They said there will be no trade system which I think there should be. This kinda went a little off track. Glimmer has limited value. They really need a trading system of some kind. Paid for my copy of the game and the dlc pass plus a copy for my friend. Glimmer on hand, but nowhere to spend it. And it makes sense they are adding legendary makes so you can save them up to buy a legendary from your friend. In a nutshell trading will eliminate the need to play the game.


Yes even the person spending their money on Ebay to get stuff. Make it where we can trade a certain amount of times and only with clan members or friends. This will not break the game as many think because user data is not stored locally, it is stored on the server. Bungie to add it though. Also, a weapon modding system would be nice. For example, sights, grips, suppressors, and camouflage.


WORK, plus hundreds of hours of time, tick tock tick tock. Merits have a stupid small cap. Bungie will never institute trading. AFK all the time? It felt even so much better when i got my hawkmoon a week ago. Better off sellling your entire account and password on ebay and starting a new one.


This is not to say there is not an exploit to dupe items, but this is done with most if not all MMOs, so it is conquered technology. Says the person with no friends! Bungie could limit the number of trades you could do each week to help avoid that. Glimmer is limited, but maybe add a bank, with no cap for the big traders. Says a random voice in the crowd. After all that is what they want us to do. Bungie could make it to where you could only trade with friends and that would be good enough for me. Then dismantle them for stuff. Since every other FPS has one. They assigned the taken Kong trade Mark to a company I forgot the name of I believer this will not ruin the grinding factor because you would have to pay glimmer and exotic shards if you were to buy an exotic from somebody. If it was then that would eliminate the need for ppl to grind away endlessly hoping for RNG to bless them with luck.


Doing it that way I think it would work. If will not ruin the game, it may grow it. Trust me you could use a few friends! One way or another the person getting it had to work for it. Play to win baby! Trade anything for Glimmer, up to 1m per item. This is very true! While this runs the risk of losing it all in the raid, it also makes any potential hackers looking at making some quick cash in the game think twice as there is no way they could guarantee a successful transaction of goods for money. As with Diablo III or blizzard, when there are effortless player trades, RMT will happen. Not by getting rid of individual trading interface.


If you can trust the player who sends second. Terms of Use considers when referring to scamming players for account information. The OP obviously has an agenda and is making blatantly nonfactual and illogical claims to prove an invalid point. Waypoint costs are paltry compared to a players income. Those examples you pointed out are correct, but Irrelevant. The other is the decreased business cost to them from zero scams when people use the TP. Every game, players are able to trade with each other through an actual interface. You can send somebody something, and they can run off without ever sending you anything back. Public trades conducted within the BLT are anonymous and secure because players must put the items into it in order to sell it. As for economy, the cost to the company will not change in any significant way by developing and implementing a simple method for individual trades which happens to be a beneficial part of the economy making trades between players secure.


In GW2, the ability to craft weapons with stats of your choice means it is not difficult to have vast quantities of weapons with the same stat. People who get scammed using a player to player trading system that ANet specifically puts in for the purpose of bypassing the TP will reasonably expect to get their items and gold back. As I completely elaborated already. As it makes it far more secure to trade with other players. Should the items sold to people innocently buying them be taken away? And considering the horror show that was D3 before the latest expansion came out, GW2 has been incredibly successful in that regard.


Train during downtime between runs. And how will ANet return the items and gold? Meaning far larger increase in scamming during individual trades. As the game was new and people tended to run into one another a lot there was a great deal of trust in each other. The BLT as it is makes it not difficult. No imaginary benefit to any sort of economy is worth not having a major important feature of a game economy.


It is highly unlikely that they will ever put in player to player trading. Blood, Mild Language, Use of Alcohol, and Violence. The fact of the matter is, regardless of how secure the BLT is when conducting public trades, there is no secure interface for individiual trades. Either way, reducing WTS spam is not a valid reason to not have ability to trade individually. It will not have a bad effect on the economy. Anet spent an enormous amount of time in GW1 working and reworking the individual trading system because of repeated exploits and scams. In GW1, a trade interface was added to the LFG interface.


The same exact thing goes for having an interface for players to trade with eachother on an individual basis. Put an item that has an identical icon in the trade window, but is a much cheaper or worthless item. The BLT or GW2 in general has no interface for players who want to trade with each other individually for reasons that could go on and on to infinity. Some icons made it difficult to read the exact quantity of the item due to colour schemes etc. Dusk on the item trading post and ask for another item, say Zap, in return. GW1 had this system too, and plenty of people still got scammed.


TP as an efficient way of sinking gold. WTS spamming has little to do with individual trades. Individual trading interface prevents this. Ya BLT is a good way to publicly trade items. Being able to trade with other players when crafting in major cities or out in other crafting stations in the world would be good. It was a pretty long time a go if you want to dig it up. Precursors are pricey now for their rarity, but can you imagine their price in a market where the players had access to limitless amounts of gold without anything to spend it on? WILL increase scams, because scammers will immediately start using it to try and hook unwary or greedy players. Not convincing as the scam rate with the TP post is zero.


This is a game design decision, not an oversight or mistake. Anet can try to make it, people will inevitably find a way to scam others. Guild Wars, Guild Wars 2, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. Hence your argument is completely invalid. That renders your conclusions and arguments illogical because your basic premise is just flat out wrong. Not taking away trade between players.


Many items will be sold to others or salvaged. Please use the Trading Post. The auction house is a benefit for GW2 and most mmos to have as it makes it convenient and safe for players to buy and sell gear publicly. If have something, but want something, just sell it at market price. The BLT will still sink gold. The market economy, as it stands now, the benefits go to hardcore farmers who can amass the quantities they need to make gold but also have the capital to buy out the lower priced goods to artificially bump up the price. There is no valid argument for not having a trade interface. Or if you kept the taxes even on player to player trades, then what would be the point of having individual trading? If most or all players bypassed it, the economy would be in a much worse state.


Over and over I explained the same thing. You list the item you want to sell, or search for the one you want to buy and trade it. MMORPGs with players interacting in an open environment is completely different from a single player rpg. Marketeers will be forced to lower their prices as more people will go towards barter to obtain the goods they need, this in turn means that items listed on the open market will be more accessible to players without huge quantities of gold who may only need the item, have the gold but have nothing to trade for barter. It is meant for players to give gifts to their friends. If you want to send gold and gifts between friends, the mail system lets you do that perfectly fine. As you say, people can get scammed on a trade interface just like anywhere.


If the scammer bought items with scammed gold, should the sales be reversed? One could argue that in the real world there is also the ability to conduct person to person trades of single high value items like homes and cars so why not have one where you could trade things like precursors and legendries? Other than the small cost of development, any sort of cost of monitoring the game economy remains unchanged. One is the need to more closely monitor inflation and possibly decrease rewards for everyone if a substantial number use player to player trades. There is no option for players who wish conduct a specific trade with a specific player. It is just as illogical to claim that it benefits economic interactivity between players to have no individual trade interface as it is to claim that it benefits economic interactivity between players to have no auction house.


Such questions could have multiple different answers. TC fees were the biggest built in currency sink in the game. Player to Player Trading is unnecessary because it is obsolete. In fact it is a normal part of the purpose of even having an economy and reduces scams. This was invariably packed full and virtually impossible to navigate. As it stands, without a trade interface, a player cannot safely trade with another player without a huge risk of getting robbed period. Even from this post describing how GW1 works, you make it seem adding an individual trade interface will replace the auction house. Having no individual trading interface does not and will never solve the problem GW1 had. Completely and utterly incorrect.


Individual trading interface reduces scams. ANet has a scam proof way to trade between people. The BLT is enough to eliminate wts in chat lines. Terms of Use to promise somebody something in return for something else. With a legitimate individual trading interface implemented or currently without one. Scammers would put lower quantities of the item knowing it was harder for the buyer to see exactly how much they were getting. For the same reason, it is not possible to drop items on the ground either.


But if players actually want to trade with each other, then any idea of WTS is not a valid reason for stopping them from being able to do that. So they would have an increased workload for support, increased payroll, increased numbers of people banned for scamming and possibly decreased rewards to all players to offset inflation. Where did I say that? As stated and explained to death over and over again, an interface that protects players from getting scammed when trading individually reduces scams and support tickets. They want you to consider the tax when selling, and want to have the gold sink there. Seeing as the items in GW1 had more randomness in stats vs skins it meant that it was very hard to get duplicates of items unless they were obtained from merchants or crafted. This means that anet will have to research the claims of what was scammed and where it went, which will increase the amount of work support has to do and how long it takes to clear a ticket.


So has little to do with current amount of scamming occurring when attempting to trade individually without a secure trading interface. If any sort of spamming is against TOS, then simply ban anybody who is doing it. When the whole purpose of any game even having a trade interface is to prevent that sort of scamming. Or putting locks on your house or safe make it easier to break into. Because without a trade interface, they can do that. None of those are actually an effect of having trade interface between players that reduces the ability to scam players. It was also limited to the city that you happened to be in since the game was instance and you would only run into other people in outposts. Yet none of the problems you describe have anything to do with having an individual trading interface. For example: I need 100 vials of powerful blood to complete my stack but I have surplus vicious fangs, vicious claws, ancient bones and armored scale.


Indeed, the mailing system is not a secure way for trading. Solely because players have an ability to trade items individually makes it beneficial to the purpose of economy. Ergo, in GW2, trade is intended to be taxed. There will always be people who are naive or not paying attention. More people who get banned for scamming others. The main argument for this is economical. In GW1, you could get weapons with one skin but completely different stats that were randomly generated.


Nothing is broken, so there is nothing to fix. Then why trade individually? The trading company then applies a small charge to both players, which could be linked to the item quality, for the use of the TC as an intermediary. The number of fraud and scams using the trading post is zero. The only way to stop players from trading on the BLT is to actually shut it down. BLT because they have to use currency. Your idea would cost them several ways. Why want to trade publicly? This would retain the utility and security of the TC while also keeping a check on inflation.


If you want to trade individually, there currently is no safe way to do that. Where did I say that having a safe way to trade completely eliminates scamming? The occasions in which a player wants to trade specifically with another player have never and will never have any significant effect on the BLT. As you can imagine, while this can solve your problem it also got some risks, it is up to the player to either decide to do it or not. And you can send gold as well. Also as explained profusely, there is nothing valid to report. The auction house is good only for public trades. Preventing players from trading is probably the worst way of preventing wts spam.


If you want to trade anonymously to the public, players can use auction house for that. DR Idea basically boils down to. Without a secure way to trade it is far far easier to scam players. And it has nothing to do with personal info or account scamming. BLT provides in terms of pricing and putting items up for sale. Gaile mentioned in one of her posts. All of those problems have to do with not having a public trading interface as well. The easiest way to answer that question is that the reason depends on the individual player. It is illogical to claim that scamming will increase as a result of implementing such a feature that reduces scamming.


BLT has no interface for individual trades. Whether they have some sort of fee to sink money or not. As I already thoroughly elaborated on. There is, you can mail one item and the said player sends you the payment, for example. Just take the players items and run. Trading interface, reduces invalid support tickets. If we all use the Trading Post, scammers are out of business in the blink of an eye! At least I presented some arguments.


What about people who innocently sold to a scammer and got scammed gold and then bought items with that gold? There is no need for me to go over again how much benefit there is in terms of safety and convenience for players to be able to use an auction house as well as an individual trade interface. Without giving back what you promised in return. Rather than trying to use some outside means of trading with one another. The devs created the Trading Post to give you a safe and secure means of trading and selling items. All transactions on the Trading post occur when an individual player buys or sells to another individual player. This happened because the government kept printing money and putting it into the economy. Not get rid of a standard game dynamic that allows players to trade with eachother one to one. Then buy the other thing that you want at market price.


An interface for trading with individual players makes it safe and not difficult to trade with eachother. There are games with no auction house. You are absolutely free to trade with anyone in game any item that can be bought or sold. If you want to trade with a stranger you can use the trading post. There is no way to trade with other players. Any argument you use for an additional system for them to put in that by its nature is not scam proof needs to address this.


Just because trading on auction house is secure. As with real world trades, there is a significantly higher chance of fraud. Having an auction is what has significant effect on limiting wts spam. It does the opposite of preventing scamming. There is no need for a trade function in a single player rpg because there is no other player in the game environment other than the npcs. Because they want everything to be sold through the TP, with the TP tax. It unnecessarily over complicates the BLT. So in any game, action house and ability to trade with individually with each other are standard things that games implement for player interaction.


It is illogical to claim that something that specifically reduces scamming will increase invalid support tickets about scamming. WTT message to the trade channel so they could have done something similar if that was the main concern. Other games have it. For them the current setup has two big pluses. Not only is it a major gold sink but it keeps the number of scams to a minimum as you can see from what Gaile has to say about it. Repair costs, as low as they were, have been removed from the game. It makes it practically impossible for players to trade with each other on an individual basis. Hence the whole point of this thread. WTS spam at any congregation of players. TP for all transactions. This squeezes out a lot of players.


Casual Community and grouping. You can take what people give you, and run. If you want to trade with a friend you can use mail. As explained profusely on this thread, interface for secure individual trade bypasses nothing. What functionality exactly would a trade window add to this? It was pointing out the benefits of what the system does, and what the old system did, vs. The whole point of having an interface for individuals to trade with each other is to reduce scams. More cost to the company in terms of work hours and payroll. Should they make the items out of thin air, contributing to inflation? Having an auction for public anonymous trade does.


Not having to handle scammer support tickets DOES cost them less overhead, however. But there is no valid reason to not let players trade between each other. One is the gold sink to keep inflation down. Also, no WTB spam in mapchat either. Again as I already elaborated on thoroughly. An auction interface for trading items publicly improves the overall state of economic interactivity between players. Yet if 2 players want to trade something as individuals, there is no secure interface for doing so. Effect on keeping the economy healthy is incorrect.


Stop repeating the same illogical argument. The single thing that the vast majority of GW1 players, who did a lot of trading, asked for most was a single trading post. As you stated yourself there is a tax involved when using BLT. So your whole argument about a trading interface increasing scamming is like saying putting locks on the car make it easier to steal. Because it makes it not difficult and convenient put stuff up for sale, and find items you need that other players might have. No WTS spam in mapchat.


Whatever the reason, players who wish to trade with each other outside of an anonymous public auction house should be able to do so using a secure interface that is standard in every mmo. Trading interface or not, liability or tracing anybody has nothing to do with it. Whereas, including a barter economy, especially for the high end goods, will mean that players can choose to trade item for item based on their subjective perceived worth as opposed to the artificial value imposed by the market. Also, not having something to suck out a currency from a market, as we see with trading company commissions, is one step towards hyperinflation as there will be an enormous amount of gold floating about. Then take what they give you without giving back what you promise in return. Why even play the game? WTS spam is negligible because of the existence of a public auction house in the game. Another player who decides that this swap is worth their while decides to take up the trade and responds to my post by clicking on the Trade button and popping in Zap, then completing the trade. Any insignificant effect that having such an interface has on the economy will never be more significant than the benefit of being able to do it. Without a secure trade interface, every player that wants to trade with another player will be ask if they intend to rob them. This game has it. The way that items work in GW2 mean that you more or less must have a centralised trading platform.


So this could be in Black Citadel, the Grove, LA, Rata Sum, but also at the various crafting outposts in Plains of Ashford, Queensdale etc. It will not increase scams. This is done specifically for no other reason than to prevent players form getting scammed. Such as in every mmo game. All you have to do is tell them you will give them something in return once you receive what they give you. Individual trading on BLT cannot be bypassed with implementation of individual trading interface as there is no individual trading on the BLT. Online Interactions Not Rated by the ESRB. This could also work for people seeking to complete T6 mats stacks. There is no feature within the TP or anywhere in the game for that.


The other is the increased number of scams, as no personal trading can be made scam free. As I explained and elaborated on thoroughly, it significantly reduces that sort of scamming which is exponentially more probable without a secure interface for trade. If you want a guarantee that the product exists or that the money exists to pay for it use the TP. As a final note to the OP: My previous post said nothing about you wanting to replace the BLTC with an individual trading system. As it stands, you cannot use the TP to do individual trades. Those fees sink money when buying and selling on public auction. With no way to trade directly with other players there is no incentive for WTS spam.


It will especially be good for GW2 as it reduces scamming which reduces amount of invalid reports to developer. There is no valid reason not to have it as it reduces scamming, and therefore, reduces invalid support tickets. As proven over and over again to death, claiming that such an interface increases scams and support tickets is illogical. The BLT is for public trading. ANet feels their trading post positives outweighs the negatives. Someone who has surplus blood but a shortage of those mats would certainly jump at the chance to get their hands on some. At best that is a minor part of it. There is absolutely no benefit in not having one. Just like saying locks on your door will increase your probability of getting robbed. Each player in D3 is in their own world.


The exchange rate of the Zimbabwean dollar to USD was 1 quadrillion ZD to 100 USD. The only reason any game has a trading interface is to prevent scamming. One is the trading post, which offers reduced risk. An interface for individuals to trade cannot and will not bypass or stop anybody from trading on the public auction. Lets all have lockers at the gym and not allow locks on them because it will make it easier for people to steal what you put into your locker. And the present system does not allow for players to trade with eachother individually. Are you trying to scam someone?


If you want to trade publicly use the auction. There is absolutely no point to have a player to player trading interface because there is already a MUCH BETTER player to player trading interface in the game. Zimbabwe where a pair of pants cost 500billion Zimbabwean dollars and a loaf of bread cost 20billion. Just like having a party system. BLT is for public trading publicly. Any suggestion you make needs to be worth the costs to them. Which is currently done through the mail system. Any increase in fraud and scams means more tickets to support.


Just stick it on there to sell. You described all kinds of problems related to GW1. But has no feature for individual trades. Players who want to circumvent this should be discouraged. For reasons I have explained multiple times with no need to repeat. Submitting a new trade will notify the player via private message. Viewing a pending offer opens a window allowing the player to accept or decline the trade. You can search for people by typing their name into the Search bar at the top of the Roblox website. Can I Sell the Mesh in the Catalog?


Where Is the Item I Just Bought? To use the feature, go to the profile of the player you wish to trade with. What is Virtual Gear? On the menu that pops up, select Trade Items. Mobile Authenticator through the Steam Mobile App on your smartphone to protect your account, you can confirm via the app. There is no longer a way to opt out. When you receive a trade offer, your mailbox in the top right corner of the Steam interface will turn green. How do I change or counter an offer? How do I view my trade offer?


What happens to an offer when an item is no longer available? To whom can I send a trade offer? For more information on trading, refer to the Steam Item Restoration Policy, the Steam Trading FAQ and the Recommended Trading Practices article. You can find the offer expiration date at the bottom of a pending offer. Are items in a trade offer temporarily removed from my inventory like the market? Plus, trade offers can be sent and received using a web browser. Any tradable items in your inventory. Click on Make Offer.


How do I receive a trade offer? If a trade offer contains an item that is traded away or sold on the market, the trade becomes inactive and can no longer be accepted. What can I put in a trade offer? When an offer is accepted any other pending offers with the same items will change from pending to inactive and be moved into your Offer History. It will automatically be moved into your Offer History. Your friend can then choose to accept, decline, or make a counter offer. Once you confirm the trade, the offer will be sent. Trade offers automatically expire after two weeks. Sent Offers area of the Trade Offers page.


The counter offer will be sent back as a new trade offer. You can send more than one offer containing the same items. Where can I see my trade history? You can find your own Unique Trade URL on the bottom of your Who can send me Trade Offers? Can I send more than one offer with the same items? You can send trade offers to any of your friends with an Inventory that you can view or anyone who has given you their Unique Trade URL. You can also view pending offers and your offer history from the Trade Offers page in your Inventory. If someone sends you a trade offer claiming to include Steam Wallet funds it may be a scam.


How do I send a trade offer? Items in a trade offer remain in your inventory until an offer is accepted or cancelled. What is a trade offer? Note that you cannot include Steam Wallet funds in a trade or trade offer. Select Send Counter Offer. How long is an offer good for? Gym notifications Fallout Shelter sends notifications to players when their vaults fall under attack from raiders. Introducing Friend Battles will also allow you to still be engaged in the app even when not out and about. Go, with the hopes that some of these will be included in future updates.


There are so many roads, and knowing which one is which would help when you get turned around chasing after a Weedle. Why not make something similar for gym leaders? If you happen to be on the same team, you can strategize about taking the gyms in the area. Go Plus coming out in the future. Have you thought of your own improvements and additions? Let us know your thoughts in the comments section below. Once all the duplicates are caught, having the option to trade in multiple Pokemon to the Professor in one swoop would speed things up dramatically. Giving up an extra Zubat in exchange for a Rhyhorn, or getting that last Doduo to evolve a Dodrio in exchange for an Eevee is what we all need.


Friends listsThis one just makes sense. Street namesIt could be that I live in New York City, and am therefore an exception, but being able to see the street names around me would help. Go, like trading, friends lists and other exciting features. We are trying to streamline discussion and feedback through more modern channels. Thank you for your understanding. You can see it on the bottom right of the item card. Kinda on the fence about trading, While if they do implament trading, it should be ONLY with the people of that run. Will we at some point be able to trade items between players? The forum is in read only mode and will be closing on March 1st 2017.


Please provide feedback and discussions over on www. That still allows people who actually play with each other to swap good items, but negates the problematic aspects completely. That was my sec. After the timer runs out the item is account bound. Maybe it could be limited by not allowing orange quality items to be traded? First i want to start by apologizing if this topic has been discussed before but i cant find the search option on the mobile site. You trade Via steam. Dota 2 is the first game I use steam for.


AMD Sapphire Dota Pit Minor NewB vs. You then both accept and the items are traded. AMD Sapphire Dota Pit Minor Liquid vs. Hopefully this helps you! AMD Sapphire Dota Pit Minor VG vs. AMD Sapphire Dota Pit Minor VP vs. AMD Sapphire Dota Pit Minor OG vs. First you go to your steams friends list and find the person. Market items are none of these. As for the hacking of an account. This would create a massive backlash with people claiming a mistake they made 10 years ago is not reason enough to restrict market use. It seems very reasonable.


That, and the market is a whole separate thing from the rest of the store. Would be really nice to not have to wait 7 days, just to give my friend a cheap item I bought for them. So you buy an item, or multiple items, from the market, gift them to your alt, and immediately sell them back. And before you ask, yes, people actually do that. They will buy decade old accounts for the sole purpose of looking legit to potential scam victims. When Valve decides to change this or that within their store, they have to account for all possible scenarios, not just good, honest people like you or me. While this would lock the account they requested the chargeback from, the money spent would be intact, and the items they purchased would not be returned to the original owners as there is no way to track each individual item.


They do have a point that you can already do this when buying games, which are usually more expensive than market trading cards and such. Not to mention, this would open a whole new branch on the trading for real money issue that is the main cause of scams nowadays. This is why restrictions are now mandatory. That would be an incredible way of wiping out a hacked account and immediately profiting, or transfering wallet funds between accounts quickly, or doing a chargeback of market purchases after sending them to your own alt and keeping both the money and the items. And I feel like there is simply no way they would take a step back from that. You buy an item from the market, Valve gets their cut from the transfers, why would it matter where the item goes? You have an alt account. Thanks for the good explanation.


You may not be a trader or do things for profit, but a lot of people do. People are allowed to ask for their money back up until x days after making a purchase. If someone, for some reason, logged into your account without your consent, they would be able to instantly wipe it of any wallet funds it has, as well as any tradeable items, by putting them in the market, purchasing them with a different account, then sending them as gifts to a third account. So I lost my ship and the implant. So if you are 2 Jumps away from where the item is you have to go get it. Third, if you open your character sheet and then go to Combat log, in there it will list all kills and losses by you. After a couple of minutes I thought it was taking too long so I tabbed back just to see my ship blown to pieces. Only the first one to dock in the station will be granted the option to set up a trade. Like an aftermath log? Go into your character sheet, then combat log. Done, the item will be in your inventory.


Double click one of them to open up a more detailed view. The same as in RL. The information in these kill reports is often uploaded to third party killboards. Then you just drag and drop the item or items from the inventory to the trade window. Not only that, my pod was blown away. People can not difficult spot this and gank you just for kicks. Sounds like everyone covered everything. There should be a dropdown menu where you can select losses, which will show you the details. With no skills at all you can create 1 contract at a time.


Both of you can dock up in the same station and do a direct trade. We are two friends starting on EVE; my mate had a mission where he recieved an implant he already had and he wanted to give it to me, but we cannot figure out how he can deliver it to me. Also, IIRC, private contracts are quite cheap to make. ANOTHER thread about trading? BP does not do trade, probably never will. Sporefan666, this game is already falling at insane speed, im just wondering when we will reach the bottom! But the real bottom line here is that Bigpoint uses a closed economy in its entire game portfolio, going way back before this game.


FTP there is a premium aspect, which must be kept premium. In the new forum, there might be 20 or so. Would also mess the game up, but hey, can this game be even more messed up than it is now? Either that or at least be able to send items from one server to another within your own gaming account if not to another player. So far, there has been no form of trade added to the game. We look forward to your next visit! Personally I am against it in this game. If you do not have a game account, you will need to register for one. BP will never implement it? Pros and Cons of trade could be debated forever.


There were about 200 threads about it in the old forum. It would be nice if there could be trading within friends only. The more you play, the more you get premise. Sun in Leo or nothing! Jason Schreier and I do some quick trading between our two engineers. Set your trade accessibility. These can be added to a trade with a click. To participate in trading items on Roblox, you will need to enroll as a member of the builders club.


Submitting a trade will notify the user with whom you are trading with a private message including your offer. Builders Club and have prepared to join the trading frenzy, access Roblox as you would normally. Build the trade to your liking. For instance, the person will most likely accept when they profit a couple hundred more RAP when completing the trade. You can find information about the Builders Club at the Roblox homepage at www. You can adjust your trade offer until you find a good exchange. View and curate trade offers. By accumulating rare or limited edition items, you will increase your trading potential.


You may initiate a trade with any person who meets these criteria. Open the trade browser window through a user profile. Here you will be able to see outstanding offers which you can accept or decline. Collect items to trade or invest in Robux. Roblox can be an exciting way to get new items. Join the Builders Club. Log in to Roblox. Find Builders Club members to trade with.


You could further restrict it by unlocking the barter feature at a high level, like 40 or so. Which I think everyone wants to avoid. What we in my party miss most is the ability to trade potions. Habit just refuses to answer. Personally, it took me almost an extra year to complete the triad bingo just because I was waiting on a few drops. Perhaps something of that sort can be started here? Habitica but I love it so much and I would love to see it improved. We are doing a quest right now and the constant dmg prevents some of us from gaining any more lvls.


SUGGESTION: As a rogue, I feel really useless in my guild. It would be a real bummer if they died while they were in the inn. To counter that, maybe put a minimum level requirement on each equip. Also, because party members hang around each other before quests, they can trade then too. For Discussion: Who can give what to whom? Now I just have to figure out how to turn off these comment notifications. Allow trading among party members, guild members, etc. Trading post: similar to selling unwanted drops to the market, there would be a Trading Post where people could trade in a number of potions, eggs, or food, for different potions, eggs, or food. We might have to abort the quest.


People are talking just about pets here. That seems like a rewarding idea for everyone. But not too high a Level. If there was a way to personalize it we could use cards for many more occasions. Because: What else is he going to do with it? PER over 100, so I get more drops than most. It also encourages people to join parties. So it would be very nice if the rogue who sits on piles of gold could provide potions and act like a healer of sorts. But I really think that being able to give someone a hatching potion or piece of meat they desperately need will in fact have the opposite effect, and will make the game feel more of a fun collaboration rather than a frustrating wait until the random number generators smile on you. Right now one of our party members is out with a stomach bug, and they keep taking damage from us. Using Runescape in the past the two tier system of money vs play is I suppose somewhat unavoidable.


It maintains the motivation to get the random drops, as it were, because they still have value in terms of trade. Blue CC Hatching Potions. Being able to give specific items as prizes would be really cool. LOVE to be able to give my coins to my guild or friends! The way it is set up now makes it so that one player has to give up any equipment growth while grinding to buy a quest. Allow users to send gifts of tokens, pets, armor, etc. Think of it like free samples from the food court at a shopping mall. What do you all think?


Perhaps there could be limits on how many gifts you could give someone per month, and gifting could be limited to only your party members, to avoid the possibility of farming or cheating. It would be more fair if other party members could send hime some gold, since everyone will profit the same reward. For gifts, the game could limit how many items you can give to a certain player each month. In higher levels, gold is almost worthless, so the difficulty of finding pets and food is essential to keep the game interesting. For example, if I need a gold hatching potion, it would cost me 5 gems in the Market, so I should be able to trade items that add up to 5 gems in value, in whatever combination of food, eggs, and potions I want to. Not sure if this has been suggested already, but it would definitely be a charming addition if you could opt to put a personalized message in the cards you can purchase for your party members at the marketplace. Perhaps, we only allow the Habiteers to trade Hatching Potions or Eggs at the Trading booth. You could even make it so the Market counts barter credit and actual gems separately to maintain the exclusivity of the gems, or, conversely, make it so that some or all of the credit can be converted directly into gems. This would solve my problem of waiting millenia for that particular food to drop, while keeping the whole system balanced, since I can only trade as many items as I have. If you could give Mage items for intelligence based challenges like reading challenges or Warrior items for strength based challenges like fitness challenges, it would really make the challenge system feel more specific to the subject and more exciting.


Beastsmaster and such if we have a Trade system available. This is definitely something players want! We look forward to it. Perhaphs gifting could also be implemented as a completion of tasks reward? Also, I really wish there was a way to gift potions, eggs, armor, etc. This game is supposed to be fun, not frustrating, and being able to gift items to our friends would help solve that problem. That allows for birthday gifts and other nice things without unintentionally ruining the game for other people.


Riverstone on the open market thing. My personal friends whom I party with and I were discussing how we would love to trade items to each other. Any sign that you can drop and be summon can be used to get into another persons world to trade. So frustrated trying to farm this. This is the Dark Souls II board, keep discussions about Dark Souls III trading on the Dark Souls III board please. This is frustrating me to no end.


Everyone is talking about trading with each other but I see nobody explaining how you go about doing it. However, there is one in a wooden chest in Lost Bastille that can be respawned using a Bonfire Ascetic on the Exile Holding Cells bonfire. And trust me, people doing the Frigid Outskirts will need the help. Ice Stallions in the Frigid Outskirts, but ONLY if you are a white phantom. Soul Vessels to other players. It should also be noted that items only stay on the ground for about a minute or so before disappearing. Just powerstance it with a Caestus, the damage loss of money is neglible compared to the hassle of getting a separate Bone Fist.


My psn is Regr3tfulGames and my soul memoery is 6486373. Also, the appearance of the item on thr ground actually varies depending on the type of item.

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